But for me, I like maximizing team/gameplan consistency because it’s the only part of playing VGC that you have complete control over you can’t always play your best (execution consistency) and you can’t always play against the teams you want to (matchup consistency). Of course, prioritizing the other types of consistency are completely valid tactics as well, that’s part of what makes VGC so interesting. You will see these priorities in how I approach teambuilding. As such, I often take tremendous care when making teams to make sure to use the most accurate attacks possible, have ways of preventing status conditions, and minimize speed-ties. I mention all this theory to say that, as a player, I prioritize team/gameplan consistency over the other two. Hyper-offense teams, when built properly, can have high matchup consistency and team/gameplan consistency, but can require near-perfect execution, and thus have low execution consistency said another way, they are less forgiving to players not always playing their best. Sun teams in the current format often have excellent matchup consistency (they rarely lose on team preview), but tend to struggle with team/gameplan consistency due to their reliance on inaccurate attacks (their gameplans are more susceptible to bad RNG). Let’s walk through a couple quick examples to explain this taxonomy. The way I see it, there are three main kinds of consistency teams can have in VGC: matchup consistency, execution consistency, and team/gameplan consistency. To better explain my priorities when teambuilding, I want to talk about different sources of randomness in the game and ways teams can be built to find consistency despite them. Everyone has different play styles and priorities when teambuilding. One more topic of preamble before getting into the actual process: teambuilding is half of the game, and the half that I think I enjoy the most (slightly more than actually playing) due to the massive possibility space and the time you have to explore it. In my experience, teambuilding is rarely a linear or predictable process, so if the story of how this team came to be seems chaotic and flawed, that’s because it is teambuilding is as much a science as it is an art. And once travel plans with him and my brother Ben Emerzian ( Nyphus) were put in place, the biggest question was what team I was going to use.įrom reading many other team reports, I am always struck by how methodically people usually explain how their team came about, no doubt with tremendous help from hindsight. (Me getting sick after the last three regional or larger events I had been to didn’t help either.) However, after being put at ease by TPCI’s strict COVID policies, I was convinced by Devyn Powers ( BlubVGC) to go. I was incredibly hesitant with the return of live events, still feeling like it was too soon for such large gatherings. This trend of far exceeding my low expectations is all the more obvious with my recent results in the Salt Lake City Regionals. Since the pandemic, I have been largely taking VGC pretty lax, but even still I would perform far better than my meager expectations in the few online events I did attend. My first event was back in the ancient days of 2010 and after a gnarly mirror match in 2011 (which was single elimination and best-of-one) knocked me out round one, I stopped playing until 2017. Hi, everyone! My name is Zac Emerzian I’m a technical game designer by day, lecturer by evening, and VGC player by night.
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